Language files, Audio, and Dialogue

Dialogue
Based on basic knowledge From here - the tool they are referring to is available here https://1drv.ms/u/s!Amw2ZP2nT_8PiGEp61ECwRXSmAUf?e=uXXtT1

You need to have a look in  the text is stored in DICT files, which are a compiled language dictionaries.

Dropping a .dct file onto pure.exe will produce a matching .dat and .txt

The dat file is an index of the txt file in the format:

for example:

Note: The line number is off by one since the index starts at 0 so when looking up the matching line in the .txt file add 1 to the linenumber from the .dat

Also there is a stringids_win32.dct which maps the IDs used by the game to their keys used in the dcts. So in stringids_win32.dat first entry is  (0 = row in stringids_win32.txt) =>

if you lookup  in the   =>    which is also row 0(+1) in   =>   (happens to be 0 in this case, but later in the file they go out of sync)

Using this method we can map a token in stringids_win32.dct through to a value in english_ntsc_win32.dct: =>

To create an updated dct with the three files  in the same folder drop the   file onto pure.exe and it will create a   rename to   and swap it for the game file.

Audio

 * BNK & WEM see here or here
 * https://wiki.vg-resource.com/Video_Game_Sound_Converter