Texture Swaps

Swapping character skins
Suppose you want to swap Spiderman's textures, first we need to figure out his texture filenames:

You need to unpack  with quickbms

Use a hex editor to view his  file (Set columns to 12 for easier viewing of mtb files).

The mtb will show you the texture file names, here you can see 2 files for Spiderman:



In most cases every second file is the normals file for the first file.

Textures are located in  within zip files named with the first two characters of the textures inside the zip. e.g.  is in   You need to unpack the relevant texture zip(s) for your character (and rename the zip file so the game ignores them) - remember all texture files you extract should be put directly into the   folder:



Texture files are named, but they are actually just DDS textures. You can rename them to  and open them in paint.net or Gimp to edit them. In most cases saving back to DDS I've had success with  or   if an Alpha channel is needed. Don't forget to rename back to  after editing.

Example mtb for Luke Skywalker showing 4 files, two textures, and two normals:



Related texture files (rename to .dds):



Swapping character HUD and roster icons
Icons are all in  once you've extracted it (quickbms) you will have mtbs for every character, and a textures folder.

The textures need moving into the  folder so that all the tbody files are directly in the folder.

Hex edit hud_playericons_ .mtb to find your character's hud texture filename e.g. :





Swapping character figures
On Gold editions only, the figures are represented as virtual figures in  once you've extracted it (quickbms) you will have mtbs for every figure, and a textures folder.

The textures need moving into the  folder so that all the tbody files are directly in the folder.

To locate the figure textures there are typically three files:

- Main figure texture



- Figure glow texture



- Small figure texture



View texture thumbnails
The PC Gold edition textures are DDS (DirectDraw Surface) files with a .tbody file extension.

Browsing the textures files is a little easier if you can see them - use this registry tweak to add support for .tbody thumbnails to Windows Explorer.

Save this text as  and double-click to add the settings to your registry.

How to fix the lightness glitch and symmetry code error

 * 1) Open the orignal tbody texture with HxD
 * 2) Check what DXT version it is by looking at the right side (like here you can see it's DXT1)
 * 3) Then export with that compression (eg. DXT1 or DXT5) and generate minimaps. (GIMP Settings for DXT1) (Paint.net Settings for DXT1)
 * 4) Now open the new tbody texture in HxD and copy the header (this part) and replace it with the header in the new tbody. Press ctrl+s to save
 * 5) Your texture is now good to go!