Baymax Mark One

Introduction
This tutorial by Kyro Hazaki 57 gonna show you how get the mark one costume in 2.0, for now is impossible get the costume in 3.0, but in 2.0 not! check this out.

Tutorial
1 - Go to Disney Infinity 2.0 Gold Edition/assets/presentation folder, extract the zip and delete him!

2 - Found the virtualreaderdata.lua file, decompile it with unluac and replace the original in the presentation folder.

3 - Open the file and search for Gateway = "BHS_Baymax",

4 - Add IGP_COIN_MarkOne in the CostumeCoin part, example:

CostumeCoin = "" >>> CostumeCoin = "IGP_COIN_MarkOne"

5 - Now search for VirtualReaderData.SourceRoundData = {

6 - Have 2 VirtualReaderData.SourceRoundData = {, so you need add the next code 2 times.

7 - Add this code bellow the IGP_COIN_Falcon code, like this:

{

id = 3000193,

displayName = "IGP_COIN_Falcon",

available = true,

type = "Costume",

SparkCost = 10000,

Description = "IGP_COIN_Falcon_desc"

},

{

id = 3000194,

displayName = "IGP_COIN_MarkOne",

available = true,

type = "Costume",

SparkCost = 10000,

Description = "IGP_COIN_MarkOne_desc"

}

8 - remember, add 2 times the code, save, the next process you know, right?

9 - open the game, and the costume change gonna appears, ah! you need purchase it.